My melee weapon has been fully coded and textured. It works on a collision detection system making it very accurate, if a little resource intensive. I used the unreal X editor to generate the classes and then tweaked them to behave like a melee weapon following this tutorial http://forums.epicgames.com/threads/915761-UDK-Melee-Weapon-Video-Tutorial
I've also sorted the lighting out and added a little more detail to the environment. Sadly I haven't finished the map but it's time to move onto the XNA because I'm not sure how long it's going to take to implement the features I have planned. If I have time afterwards I'll add some polish to the level before I package it.
To reiterate my final milestone is:
Final Milestone 30th
Enemies, score and menu added to 2D game and then complied into an exe.
UDK level cooked and packaged (hopefully with a little more polish)






