I extended my map by adding a cave area to the end which I filled with fog and enemies to create a disorientating and difficult final battle. I also improved the lighting and added a smoke particle effect to give the level a little more life. I then packaged the game, installed it and recorded the game play video.
On the other hand I failed a few of my milestone objectives namely; updating my 2D game to include enemies and a title screen. When I came to opening my project in visual studio I found that my Xna assembly references had somehow corrupted since the last time I had opened it. I tried multiple versions of the project and got the same error message. I then tried re-installing visual studios and Xna but got no where. At the last minute I decided to try loading the file on Seans PC which worked so I ended up simply compiling what I had into an executable file for Chris and leaving it at that. This was disappointing but I just couldn't find a way to fix this error and I had already wasted too much time on it. Either way I managed to get my 3D demo finished to a reasonable standard and I'm happy with the result there.
On the other hand I failed a few of my milestone objectives namely; updating my 2D game to include enemies and a title screen. When I came to opening my project in visual studio I found that my Xna assembly references had somehow corrupted since the last time I had opened it. I tried multiple versions of the project and got the same error message. I then tried re-installing visual studios and Xna but got no where. At the last minute I decided to try loading the file on Seans PC which worked so I ended up simply compiling what I had into an executable file for Chris and leaving it at that. This was disappointing but I just couldn't find a way to fix this error and I had already wasted too much time on it. Either way I managed to get my 3D demo finished to a reasonable standard and I'm happy with the result there.