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Thursday, 14 March 2013

Fresh Start

After spending three days trying to salvage my puppet model from my own poor workflow (moving it to and from max and mudbox and generally screwing up the UV's) I finally gave up. I realized that three days was all it took to sculpt my model in the first place so I just went ahead and sculpted a new model. Here it is all nicely painted with the boots, horns and belt from the previous model. I've left out the armor due to clipping issues when I tested some animation.

Wednesday, 6 March 2013

Messy Textures

Well not only are the normal map errors persisting but after importing my fully painted model into 3ds max I found that the textures display completely wrong. After searching online and talking to Gin about it I've realised that the UV's were ruined when I imported it to 3ds Max and then back into mudbox. My objective for this week is to try and repair it or set up new UV's for the model so that I can go ahead and texture it. Gin suggested I take the UV's from the base human model or create new ones inside max using pelt mapping.

Monday, 4 March 2013

Dripping Pit Stains

Weirdest bump map error ever. Not sure what that is but it doesn't look good...