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Friday, 19 October 2012

Concepts change

My original story concept has evolved over the summer and has been adapted as I've changed the gameplay. I spent a lot of time thinking of how to blend the story and world I had designed with the gameplay that I wanted to create.

Last year I wanted to make a stealth game. Now I've decided to go for a survival game influenced more by 'CoD' zombies and 'Gears'' hoard mode. I want to take the idea of defending yourself against waves of enemies and increase the scale. The player(s) must fortify an area and seek out resources in order to keep themselves alive and progress through the waves.

The story I had created last year involved a world centred around the belief that using magic allowed demons into the mortal realm. The main factions in this world are all divided by their views on the safe use of magic. The largest faction within this world is the Shadik empire who have managed to suppress magic within their lands for hundreds of years. Instead of developing their magical potential the people of the Shadik empire focused on advancing technology. My game will take place during the fall of this empire to a plague of demons, as magic begins to resurface and everything the people thought they knew is shattered. The player will be a commoner from the Shadik empire who will go from fighting for his life to being trained to combat the demons and trying to restore some semblance of order to the world.

Monday, 15 October 2012

The First Post

Wow so the first two week haven't exactly been the most productive.
In terms of assets I've been experimenting with Mudbox to produce combat damage on human models. I've created a nasty looking axe wound in the models shoulder and a plasma burn on his chest. Screen shots will follow when I'm next on the Confetti computers. I aim to have a fully textured zombie by december ready to rig when I come back in January. This will be the primary enemy that I will use in my demo.

In terms of concept I've decided to base my level in a quarentined section of a post apocalyptic city. This will give me plenty of barriers to keep the player in the game area. By the end of november I intend to have some concept sketches of the buildings and misc objects that will fill this area. I should have the first of these done by next week.

During the next few weeks I'm also going to begin working on the GDD for my game.