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Monday, 15 October 2012

The First Post

Wow so the first two week haven't exactly been the most productive.
In terms of assets I've been experimenting with Mudbox to produce combat damage on human models. I've created a nasty looking axe wound in the models shoulder and a plasma burn on his chest. Screen shots will follow when I'm next on the Confetti computers. I aim to have a fully textured zombie by december ready to rig when I come back in January. This will be the primary enemy that I will use in my demo.

In terms of concept I've decided to base my level in a quarentined section of a post apocalyptic city. This will give me plenty of barriers to keep the player in the game area. By the end of november I intend to have some concept sketches of the buildings and misc objects that will fill this area. I should have the first of these done by next week.

During the next few weeks I'm also going to begin working on the GDD for my game.

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