Wow so the first two week haven't exactly been the most productive.
In terms of assets I've been experimenting with Mudbox to produce combat damage on human models. I've created a nasty looking axe wound in the models shoulder and a plasma burn on his chest. Screen shots will follow when I'm next on the Confetti computers. I aim to have a fully textured zombie by december ready to rig when I come back in January. This will be the primary enemy that I will use in my demo.
In terms of concept I've decided to base my level in a quarentined section of a post apocalyptic city. This will give me plenty of barriers to keep the player in the game area. By the end of november I intend to have some concept sketches of the buildings and misc objects that will fill this area. I should have the first of these done by next week.
During the next few weeks I'm also going to begin working on the GDD for my game.
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