My original story concept has evolved over the summer and has been adapted as I've changed the gameplay. I spent a lot of time thinking of how to blend the story and world I had designed with the gameplay that I wanted to create.
Last year I wanted to make a stealth game. Now I've decided to go for a survival game influenced more by 'CoD' zombies and 'Gears'' hoard mode. I want to take the idea of defending yourself against waves of enemies and increase the scale. The player(s) must fortify an area and seek out resources in order to keep themselves alive and progress through the waves.
The story I had created last year involved a world centred around the belief that using magic allowed demons into the mortal realm. The main factions in this world are all divided by their views on the safe use of magic. The largest faction within this world is the Shadik empire who have managed to suppress magic within their lands for hundreds of years. Instead of developing their magical potential the people of the Shadik empire focused on advancing technology. My game will take place during the fall of this empire to a plague of demons, as magic begins to resurface and everything the people thought they knew is shattered. The player will be a commoner from the Shadik empire who will go from fighting for his life to being trained to combat the demons and trying to restore some semblance of order to the world.
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